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Filed under: Mists of Pandaria

Skill Mastery: Shield Barrier takes the beating for you

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Shield Barrier is one of my favorite new abilities. One of the reasons I love it is that it scales both with the amount of rage you have when you use it and with your attack power, meaning that it will continuously get better as you level and gear up. Shield Barrier provides you with a damage absorption shield that, when used with the minimum amount of rage (20 rage), puts up a respectable amount of absorption. On my level 89 tauren warrior, above, it did roughly 6k with a baseline use, eating more than half of that Agitated Seedstealer's fire spell.

But when used at full rage, it can do significantly more. The most I've seen was a 20,000 absorption shield, which will admittedly be fairly rare because it's hard to ensure you have exactly 60 rage when you use the ability. You're more likely to pepper the area with 10k or 12k absorbs that make soloing an absolute dream. Tanking in 5-mans, it's still a potent part of your arsenal, but you're much more likely to alternate it with Shield Block there.
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Shield Barrier is an ability warrior tanks have probably needed for a very long time, a way to mitigate incoming damage no matter what it is. I personally love the ability.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warrior, Analysis / Opinion, Mists of Pandaria

How I learned to love tanking again

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So yeah, I'm tanking again. There are a few reasons for this. Reason #1 is my experiences testing prot in the Mists of Pandaria beta. Quite frankly, I think it's going to be much easier to level to 90 as a tanking warrior, what with the spec working quite well on the beta at the moment. Since I expect us to be doing so by August at the latest, I wanted to get a jump on things.

Another reason is simple necessity. We needed a tank; I happen to be capable of doing the job and doing it well. Even back when threat was harder than it is now, I always knew I was a respectable tank. I pay attention to my positioning, I know how to use my cooldowns, and I've got a lot of experience with the role. When my guild found itself short a tank, it seemed like the right thing to do. It's just plain easier to recruit a DPSer and have someone established doing the tanking.

I've asked before if it's time to kill tanking. Almost a year down the road from that question, here I am tanking again. I think what I'm learning is that, at present, it's fairly easy to tank decently and not very hard to tank well, but tanking itself is now split into two halves, and one of them is actually more difficult than it has ever been. It's easier to learn but not easier to master.

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Filed under: Warrior, Analysis / Opinion, Cataclysm, Mists of Pandaria

Mists of Pandaria Beta: Spirit gear is coming back in fashion

It's been known for a while that spirit gear isn't on the list for the most part right now for players leveling in Mists. DPS cloth abounds, and the idea the designers have is that you can just reforge the DPS gear into healer gear easily enough (or at least reforge it so that it's passable as healer gear).

In part, this concept comes from the new rewards system, where you don't see all the gear rewards the quest giver offers but rather only the ones that are specific to you. As a solution to this, Blizzard provides green gear vendors that distribute off-spec gear.

However, Ghostcrawler announced today that Blizzard's going to offer more spirit gear again via quest rewards. This is in part due to the constructive (read: non-trolling) feedback it's received on the issue.

Ghostcrawler
After reading more of this feedback and looking at the zones, we're concerned that there aren't enough quest rewards with Spirit on them. We are leaning towards offering more, as choices, so that players who feel like their Spirit is low can choose to have more.


So rejoice, healers! Getting geared up will be a bit easier for you now.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Improved digsites in Mists of Pandaria archaeology

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When I hit the new skill cap in archaeology on beta and achieved Zen Master, someone in my beta guild remarked that 600 skill points in archaeology sounded painful. But it's not -- it's actually better! Archaeology got some buffs in Mists of Pandaria.

There are only two new races to worry about, the pandaren and the mogu, and you get nothing but these two on the continent of Pandaria. As usual, players get four random digsites across the entire continent, though it's currently bugging out to three or even two sites only. But Pandaria is so huge, you say. We're restricted to no flying until 90. How can it not be painful?

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Filed under: Archaeology, Mists of Pandaria

Mists of Pandaria says bye-bye to cookie-cutter builds

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I had no idea that talents existed in vanilla WoW. I wasn't really stupid -- I just didn't know what talents were or that they were something I should be getting. I expect they were detailed somewhere in the instruction booklet that I didn't bother reading before I started running around Azeroth. I was finally clued in to their existence around level 40 or so on my first character, when a friend asked what spec I was putting points into. My blank "... points?" response garnered an immediate lesson on talent trees.

Talents received a massive overhaul between Wrath and Cataclysm, one that saw a vast majority of talents culled and the trees themselves shortened considerably. It took a little time to get used to the changes, but in the end, the changing of talents wasn't really as huge a deal as I thought it'd be. Choosing talents on a character is still just as easy as it used to be. Don't worry so much about what you pick while you're leveling, and when you reach 85, you'll find plenty of sites online that will tell you the best stuff to grab at max level and why.

Which is sort of the problem, isn't it?

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Filed under: Analysis / Opinion, Mists of Pandaria

Lichborne: Death knights remain in holding pattern in Mists of Pandaria beta

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Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

When one takes a two-week vacation, one generally looks forward to things having changed, even slightly, when one returns. This is especially sure when speaking of the Mists of Pandaria beta test. Strangely, that hasn't been exactly the case for death knights. There have been changes, certainly, but not as drastic as we might have hoped -- and not as well-explained, either.

Today, we'll take a look at a few of the more important changes and what they imply for our class. In addition, we'll see what Ghostcrawler did and didn't say about death knights in a recent post.

Plague Leech and disease issues

There've been a few changes to death knights, but the most interesting one comes with Plague Leech. This first-tier talent, which replaces Vile Spew, will allow you to generate a death rune by canceling the diseases from your target.

The nice thing about this skill is that it gives us another much-needed Blood Tap replacement now that Blood Tap itself has been turned into a somewhat more restricted talent. The bad thing about this skill is that it's probably going to become mandatory for min-maxing DPS death knights. If your diseases are about to expire anyway and you can eat them for an extra death rune, it's hard to see how that won't become a DPS increase. Once we all reach level 90 and the math has been sufficiently mathed, it seems relatively obvious that Plague Leech will be considered mandatory by the hardcore PvE community, for better or for worse.

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Filed under: Death Knight, (Death Knight) Lichborne, Mists of Pandaria

Two Bosses Enter: Season 4 preview

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In Two Bosses Enter, WoW Insider's series of fantasy death matches, bosses, leaders, and powerful figures of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

Two Bosses Enter's season finale was a big win for dungeon boss design, with End Time's Murozond beating out the rest of the Hour of Twilight 5-man instance bosses and even some of the Dragon Soul raid bosses, thanks to the Raid Finder. The WoW Insider community connected with an all-around fun fight that wasn't as punishing as some of the other fights in the 5-man heroic tier but made for epic moments and an important climactic battle. Murozond and his unique mechanic will have a lot to say going forward with encounter design, I would imagine, as this whole set of 5-mans has been remarkably successful, for the most part. Sorry, Arcurion.

Now that we've got season 3 tucked away, it's time to ponder the future, looking forward toward a brighter and more peaceful tomorrow. Sadly, that tomorrow isn't looking so bright or peaceful, with the Horde and the Alliance preparing to descend upon the lost continent of Pandaria, bitter rivalries and hatreds newly reignited. With war comes heroes from every faction, giving us plenty of cannon fodder for Two Bosses Enter.

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Filed under: Two Bosses Enter, Mists of Pandaria

Skill Mastery: Ascendance takes shaman to new heights

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Ascendance is a new ability coming to level 87 shaman of all specs in Mists of Pandaria. For 15 seconds every 3 minutes, you'll transform yourself into an Ascended elemental form that looks very much like the trash mobs in Grim Batol or Bastion of Twilight. The actual Ascendant's appearance and the function of the form vary based on your current specialization.

For enhancement, you take on the form of an air Ascendant, making your melee auto-attacks and Stormstrike become ranged attacks that are able to be used at up to 30 yards away. They also deal pure nature damage, which means they're benefited by Enhanced Elements and ignore armor. From a PvP standpoint, melee attacks from a 30-yard range that ignore armor will be frustrating for escaping clothies and plate-wearers that you're trying to keep your distance from.

Elemental morphs into a fire Ascendant. In this form, your Chain Lightning morphs into Lava Beam. Lava Beam is similar to Chain Lightning but hits a total of five targets and doesn't reduce its damage when it jumps, which is potent AoE. For single targets, your fire Ascendancy makes your Lava Burst have no cooldown during its duration, which means back to back critical hits for 15 seconds.

The last Ascendant form is restoration's water form, which functions very similarly to the Essence of Dreams in Ultraxion. For 15 seconds, every heal you cast duplicates its healing done and splits that secondary healing amount among all nearby targets. If you cast a 100k Greater Healing Wave on your tank, she'll be healed for 100,000 and another 100,000 healing will be split among allies near her. It's very potent.

If you want more in depth views of Ascendance and the benefits and cons, Joe Perez and I recently wrote Totem Talks covering Ascendance for DPS and resto shaman.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Analysis / Opinion, Mists of Pandaria

The Queue: For shame

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's another short one. You have only yourselves to blame! Ask more questions!

@ravingsockmonky asked:

Do you think hunters will ever get more stable slots, or will we start having to release pets? :(

I think I might be a bad person to answer this question. The whole hoarding hunter pets thing is totally bizarre to me. Aren't you guys supposed to be bonding with your closest companion, not piling a thousand wild animals in a barn? That can't be healthy. Those animals are probably forced to stand in their own filth all day long while you're out having adventures. Do you ever stop and clean them? Do you take them all out for exercise? Do you even feed them? I don't think so. You hunters are all terrible. I'm pretty sure you can get arrested for that sort of thing.

That being said ... Blizzard might do it one day, I guess? The devs haven't said anything about it, but I think they grasp that WoW players have a weird pet/mount obsession going on and have been willing to cater to it so far.

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Filed under: Analysis / Opinion, The Queue, Mists of Pandaria

Mists of Pandaria: Black Market Auction House offers rare and removed items

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According to reports by MMO-Champion, the Black Market Auction House is now live on beta realms. Attempts to confirm this by chatting with Madam Goya just kicked back a UI error at me, but there seem to be plenty of people stopping by to check her out. Madam Goya makes her home at the Tavern of the Mists in the Veiled Stair, north of the Valley of the Four Winds. She's not alone, as Wrathion is still quietly hanging out in the tavern as well.

So what's available at the Black Market? A little bit of everything, including rare mounts like the Ashes of Al'ar, pictured above. Also included are pets that require a grind to obtain such as the Sen'jin Fetish, previously available only from grinding out Argent Tournament reputation, and high-level crafting recipes, although we don't have a lot of information on what those recipes are exactly.

However, perhaps the most interesting note to glean from this is that the Black Market Auction House appears to be carrying the original tier 3 sets that were removed from the game when Naxxramas was moved to Northrend and changed from a 40-man raid to a 10- and 25-man raid in Wrath of the Lich King. Obviously, this means that those looking to transmogrify into these rare tier sets can now pay to do so -- provided they've got the gold to fling around.

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Filed under: Mists of Pandaria

Mists of Pandaria Beta: Goblin Glider proves engineering is still the best profession

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My love of engineering is no secret. Engineering is the best profession in WoW, period, as measured by the only scale that matters: awesome points. We've seen some new head pieces coming in Mists of Pandaria, but there really has not been a huge amount of engineering news. Well, that's all changed now that the Goblin Glider engineering enchant has been introduced.

What's the Goblin Glider? This new enchant attaches the Mists of Pandaria version of the Flexweave Underlay (whose update was oddly missing from Cataclysm) that looks to only use a handful of easily obtainable materials. The real kicker with this new slow-fall cloak is that it's got a built-in Nitro Boost that periodically pushes the player forward through the air. What this means is that you've got periodic forward momentum for 30 seconds of slow fall with the ability to steer your character 360 degrees. Not only is this the coolest new escape tool for engineers, it makes WoW base jumping about 900 times cooler.

I am really excited to get my hands on the new engineering stuff, and it's great to see the best profession in the game getting some love. Let's see more, Blizz!

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Arcane Brilliance: Archmage Pants expounds on Mists of Pandaria magery and magic

Pandaren Female Mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Even when the guy who usually writes it is trapped by the ancient warlockian curse known as Long-work-hours-and-three-kids-and-no-free-time-makes-it-hard-to-write-about-Warcraft ... Bolt. A deeply sincere thank you goes out to the incredible Josh Myers, who stepped in and handled my business for me with uncommon style and undeniable skill for the past month and a half. Josh, the next warlock I kill, I will kill for you.

Holy crap, it's good to be back.

I'd toyed with the idea of quitting entirely, seeing no practical way to consistently scrape together enough time each week with the current demands on my time to provide you guys with quality mage columns. But as the weeks went by, I found I simply couldn't abide not writing about turning warlocks into sheep and then hurling volleys of Arcane Missiles at those sheep until they explode. There was a gaping hole in my life that could only be filled with a massive Pyroblast.

So this past week, after squeezing in some quality time with the Mists beta, I sat down at my keyboard and began typing. At first, I wasn't even writing with a clear goal in mind. I had no intention of posting any of my thoughts. But as I played, and wrote, and played, and wrote, I found I was becoming more and more stupidly excited about the prospect of talking to you guys about new stuff. So I had to come back, you see. And it's all your fault. I hope you're happy with yourselves.

Josh has already done a marvelous job of sharing his beta analysis with you over the course of several columns. If you haven't already, check them out here, here, and also here. Though some of the ground we cover today may overlap, what follows isn't anything resembling analysis. As I get myself back up to speed, I'll go more in-depth -- but this week, we're going the full stream of consciousness, random observational impression route. Strap in, and for God's sake, keep your arms, legs, and wands inside the vehicle.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

5 upcoming hot spots for roleplay in Mists of Pandaria

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All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Maybe you're in the beta, or maybe you aren't -- either way, it's hard to avoid information coming from the beta servers. If you're a roleplayer, spoiler information is one of those double-edged swords. Sure, it's nice to know what's coming ... but at the same time, you don't want advance information leaching into your roleplay, especially if your friends and fellow roleplayers are avoiding spoilers themselves.

Thankfully, today is spoiler-free -- well, unless you count some truly gorgeous screenshots of Pandaria's scenery as spoilers, that is. While Pandaria doesn't really appear to have a neutral capital hub at this point in the beta, most of Pandaria's towns and villages are decidedly neutral. This makes them ideal roleplay hubs for both Alliance and Horde and offers something we haven't seen since the days of Dalaran: locations where both factions can roleplay out in the open and interact. Given the rising tensions between Alliance and Horde, it's an excellent chance to grab some compelling roleplay.

Plus, did I mention Pandaria is gorgeous? Seriously, you guys, once you visit, you'll never want to leave. Let's look at just a few of the locations Pandaria has to offer that are ripe for roleplay.

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Filed under: All the World's a Stage (Roleplaying), Mists of Pandaria

Skill Mastery: Totemic Projection

Totemic Projection, obtainable at level 45, gives you the ability to launch your currently placed totems to any location around you within 40 yards. Fairly straightforward, really easy to use. Those of you who like setting up macros may want to start planning a little about creative uses with your totems and Totemic Projection.
  • Capacitor Totem Drop this totem and count to three, then Totemically Project it toward your target. Voilà! Instant stun!
  • Earthbind Totem Perhaps best used in PvP, you can setup Earthbind to root and slow down players as they're busy running away from you, allowing you to close the gap and Chain Lightning their faces.
Those are just some of the ideas I had off the top of my head. The other talents add extra functionality to your totems. Call of the Elements lets you finish off any totem cooldowns that are active, allowing you to use them again. The catch is that the cooldown of the totem needs to be shorter than 5 minutes. Sadly, this means you cannot use your Fire Elemental Totem, Earth Elemental Totem, or Stormlash Totem back-to-back. Totem Restoration is a passive ability that lets totems respawn if they keep getting destroyed. I'd say that's useful in PvP, more than anything else.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Mists of Pandaria

Skill Mastery: Astral Shift

One of the early shaman survival cooldowns that you can get at level 15 is called Astral Shift. It isn't flashy or super awesome or anything. But an emergency damage reducer on a 2-minute cooldown could be just what you need to stay alive and continue DPSing (or healing).

It doesn't reduce only magic damage.

Nor does it reduce only physical damage.

It reduces any damage!

In case you feel two minutes is too long, you have some alternatives. Nature's Guardian is an effect that can kick in once every 30 seconds, which might potentially save you (although the next hit you take could be lethal). Stone Bulwark totem is another alternative that places a shield on you which refreshes and adds additional absorb amounts every five seconds after.

The theme of the level 15 shaman talents revolves around survival and damage mitigation. Raiders may lean more toward Astral Shift, but I'm using the Stone Bulwark totem for the purposes of questing and leveling.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Mists of Pandaria

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